using TemplatesDatabase;

namespace Game {
    public struct BlockDropValue {
        public BlockDropValue() { }

        public BlockDropValue(int value, int count) {
            Value = value;
            Count = count;
        }

        public int Value;

        public int Count;

        /// <summary>
        ///     模组如果需要添加或使用额外信息，可以在这个ValuesDictionary读写元素
        /// </summary>
        public ValuesDictionary ValuesDictionaryForMods = new();
    }
}